![]() I just hope the modding scene doesn't get ruined in the meantime by a few asshats. I'd bet that by the time Skyrim Remastered is released, they'll have most of the major bumps smoothed over (assuming they don't have their heads up their asses, natch. I do give Bethesda the benefit of the doubt with this and look at it mainly as growing pains for their new service. Just interact better with the community and perhaps establish ties with the more accomplished and respected modders and maybe work out a system of volunteer reporting and reviewing with that respect in mind, and things will probably clear up pretty quick. Yeah, I don't have a solution either beyond smoothing existing procedures (the little bit I read about it this weekend after hearing MxR bring it up in his FO4 Mods of the Week video basically said that currently or at least the other day, the procedure was to email the DMCA notice to a specific email address), but they probably don't really need to do much more than that. Apparently some of the bigger FO4 mod authors (like Elianora) have been pulling their work from the Nexus in protest to Bethesda not policing uploads better, though I understand they are working on making things better and so maybe this is getting resolved (to be honest, I've been busy in The Witcher 3 lately, so I've largely missed what's going on). Or I can imagine a lot of Skyrim mod authors getting angry and maybe pulling their stuff as has been happening with FO4 and the release of Mods for consoles. I'd thought about setting Curie up with her own Settlement of SCIENCE!™ to live in with all kinds of assistants, but now maybe I'll give her her own Vault.Īlso, off topic for this thread, but tangentially related: Skyrim Remastered with Mods - I hope they clear up the kerfuffle with mod pirates posting work that is not their own from Nexus to and come up with a good way of policing that. I'll have to decide where to build my ultimate home in the Wasteland. I'm going to have so much fun with the Contraptions stuff I can't wait to have armor racks and weapons racks. Sounds like for once in a Bethesda game the vampire/cannibal path isn't just a slight annoyance but actually turns you into a monster. Side note: aquaboy/girl is a way more useful perk in Survival than in regular. Seriously, I'm very glad I hoarded the corpses from the first Minutemen mission, because I walk through there regularly, and I'm always peckish. The Ugly: asking yourself "now where did I stash that corpse?" and having your wife look at you askance. I am essentially only setting up settlements so I can eat from them when I need to. I literally just killed a perfectly innocent person for the sole purpose of eating (Trashcan Carla is next on my list if I get too hungry). There aren't a whole lot of humans in the north-east area of the map, and in Survival, heading for Diamond City early is suicide. The Bad: Until level 19, you can only eat humans. The Good: no worrying about carrying irradiated, packaged food around, food you make you get benefits from always (unlike when you're hungry in Survival), you don't really have to worry about getting the Lead Belly perk, since human isn't irradiated. So being a cannibal is really fucking hard in Survival mode.
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